AI Insights · Timothy · October 2022
Top 5 Free to Play Games on iOS in the US for Q3 2022
Discover the performance of the top free-to-play iOS games in the US during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top five free-to-play games on iOS in the United States showcased impressive performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period.
Stumble Guys from Scopely, Inc. saw a notable increase in weekly revenue, peaking at approximately $1M in the week of August 29. The game also experienced significant growth in weekly downloads, reaching around 818K in the week of July 25, before gradually declining to about 288K by the end of September. Weekly active users also demonstrated growth, rising from around 1.7M at the start of July to over 3M by the end of August, before slightly dropping to approximately 3M by the end of September.
Survivor!.io by HABBY saw a substantial increase in weekly revenue, beginning at around $227K in early August and peaking at approximately $1M in the week of August 29. Downloads for the game also spiked, starting from 443K in early August and reaching over 1M in mid-August, before tapering off to around 402K by the end of September. The game’s weekly active users followed a similar trend, starting from 250K in early August and peaking at over 2M by the end of August, maintaining around 2M towards the end of September.
Roblox from Roblox Corporation maintained a strong performance with weekly revenue consistently around $5M to $6M throughout the quarter. Weekly downloads for the game showed a peak of around 477K in late July, but gradually declined to approximately 250K by the end of September. Despite the fluctuations in downloads, the game’s weekly active users remained robust, averaging around 10M to 11M throughout the quarter.
Subway Surfers by Sybo Games ApS exhibited a steady performance in weekly downloads, starting at over 300K in late June and slightly decreasing to around 203K by the end of September. The weekly revenue for the game showed a declining trend, beginning at approximately $172K in late June and dropping to about $41K by the end of September. The weekly active users for the game also saw a decrease, starting from around 16M and ending the quarter at approximately 10M.
Fishdom by Playrix demonstrated consistent weekly revenue, fluctuating between $1.6M to $2M throughout the quarter. Downloads for the game peaked at approximately 320K in early August but gradually declined to around 117K by the end of September. The game’s weekly active users showed a slight downward trend, starting from around 475K in late June and decreasing to about 288K by the end of September.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.